So, Frank James told about (in his book) a drill for the revolver that I have to try next range session. It helps your familiarity with loading to try to overcome the loss of fine motor skills in a stressful situation. And since more often than not I am CCWing a revolver when I can...
Essentially you load one, set the revolver cylinder so it is the next one fired, then load another one, set it, and fire. And you try to get the speed up. You are loading from loose rounds in your pocket, too. It seems designed to be fumbly. Te get that muscle memory up and going, along with the speed. After a bunch of single drills you load 2, &c. It's important you manually remove your spent casing/s one at a time, to simulate or actually accomplishing, a top off of the ammo. So only push the ejector up a little bit and grab the spent ones that way, one, two, or if you are really good, three at a time. It's to keep the gun "gassed up" (This was Clint Smith's, the instructor at Thunder Ranch that taught Frank this method, term.) Don't waste the good ammo by dumping the live from the fired cartridges.
Now many 'tactical' situations won't call for his method, but it's good to have the familiarization practice, if needed.
Load the gun 'high' so the threat area or target is still in your field of view instead of looking down at your belt buckle the whole time.
DA only, naturally.
In public, the idea is to carry a speedloader of some sort and loose rounds for top off, so you have both options, of a top off or a full reload in a hurry.
Frank brings up a good point. Say you are without a pistol when the zombies show up, and the owner of the house you are staying has an extra gun. If they hand you a revolver and you are a wizard with your Glock, you are sorta stuck fending off the undead with whatever is available. It don't hurt to get some revolver time in. I'd hate for you to get eaten by Zed.
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